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I mean people would get annoyed if I promised the game was guess free and a 50/50 situation pops up. However, I have worked with a few algorithms before and the only thing that worries me is that if the algorithm does not work 100% of the time. Also the fact that I would need to come up with hundreds of boards will take forever to finish.Īnother method would be to come up with an algorithm that generates a guess free board with your initial tap. The starting point of the puzzle is very important in this case because it does determine whether the game will actually be guess free and since currently the board is generated with your first tap (so you don't hit a mine instantly) this method will be kind of hard and not feasible. If you wanted to go the easy way you would have to have pre-installed fields that have an open area to start from. Making a guess free minesweeper is actually not that easy for a couple of reasons. Hi, thanks for sharing! I will definitely look into this. Add guess free option (maybe toggle in the new game window, definitely optional) Volume buttons should toggle quick flag mode (unfortunately seems undoable due to game engine constraints) Work on landscape mode (as in by rotating the device) Add reveal cell animation toggle option in settings
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Hopefully this will be my full time job in the future. I try to push updates every week or every other week, but I also work full time so be mindful of that too. Also which minesweeper games do you play on mobile and what features of them do you like or don’t like? What are the musts of a minesweeper game? I am not a speed player so I need your help. Comment here or on the review section on the app stores. Be as harsh as you can, I want this game to be as perfect as possible. Hi everyone, I made a Minesweeper game that still needs improvement and I need your help! I will leave links below, so please play it, give me your thoughts about it, suggestions on what works and what doesn’t work and what needs to be improved.